With the possible exception of the Magic Mouse that comes with the iMac (we're never going to be convinced by a mouse that has to be flipped upside down and rendered temporarily unusable when you charge it), the average bundled mouse is likely to be adequate at best, and if you're using it all day for precision work. Now, according to one source ( ) the solution may be in: user preferences -> input -> 3D-view -> 3D-view (Global) -> NDOF Orbit/Pan/Moveīut after a short attempt to make that work I concluded I didn't really understand how to do that. The best mouse almost certainly isn't the one that came with your computer. The problem is with the other 2 DOF axes: rotate sideways (from my perspective) and rotate about the object's long axis (my best description: if you model a beer bottle and rotate it about it's long axis you won't actually see something rotate, that's the axis I mean :P). ![]() ![]() Rotate towards/away (from my perspective) When I plug it in, the following 4 DOF axes work: Help!ĮDIT: I use Windows 10, and a wireless 3DConnexion SpaceNavigator. I can get some but not all axes of rotation to work and on the internet I can only find information that seems either outdated or somehow irrelevant. ![]() I'm quite big on using my 3Dconnexion SpaceMouse (I use it all the time for CAD work), but using it with Blender isn't exactly plug 'n play.
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